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- Säter, Sweden, June 11, 1999
-
-
- Yo guys,
-
- NoBrain/NoCrew asked if I could make a tunnel for
- the Whip VLM system. I thought why not, and made this.
-
- It's nothing spectacular at all, just a normal tunnel
- as you have seen a million times before, just that
- this one reacts to some sound and fits into Whip.
-
- Sorry about the size of it, but the texture and
- tunnel-offsets are stupid incbins.
-
- The VLM source was easy to understand and use, I do
- however miss a couple of things:
-
- - A systemtimer to sync after. Now it will sync after
- updates not after a certain timeperiod.
-
- - It is using BSS area for screenmem, now it isn't
- possible to use with fastram, wasting both framerate
- and the extra ram..
-
-
- Settings:
- ---------
-
- Scroll toggle
- If set to ON, it will toggle scroll direction of the
- tunnel surface texture depending on the volume
-
- Rotation toggle
- If set to ON, it will toggle rotation direction of the
- tunnel surface texture depending on the volume
-
- Scroll speed
- The larger the bar, the faster it will scroll
-
- Rotation speed
- The larger the bar, the faster it will rotate
-
- Scroll trigger
- The larger the bar, the harder to reach a scroll
- direction toggle
-
- Rotation trigger
- The larger the bar, the harder to reach a rotation
- direction toggle
-
- Timeslice
- The larger the bar, the longer time it will wait
- until checking for scroll/rot toggle again
-
-
-
- Credits:
-
- Code and texture by Evil / DHS
-
- Idea by NoBrain / NoCrew (ha, now you get the antitunnel
- flames! I hope.. ;))
-
- Offsettable fpu calc by Gizmo / DHS
-
-
- Contact:
-
- E-Mail: ae@atari.org
- Web: http://dhs.atari.org
-
-
- Extras:
-
- I included the source in case someone like other defaults
- and another texture.. The .16b texture ia 128*128 16bit
- without header.. I know it is a horrible source, no comments
- or very smart coder in general..
-
-
- eof